On the Maelstrom's Edge
As per the Savage Rules Deluxe Edition rulebook (page 89), when a poison is successfully applied, the target must make a Vigor roll vs the type of poison. The purchase price and effects are listed in the table below. Characters with resistance to Poisons gain a bonus to their Vigor roll.
Coating a weapon with a poison takes your entire turn, cannot move but may perform 1 other free action. A coated weapon will remain poisoned until a successful HIT, or if the combat ends. The poison is lost at this time.
Paralysis: Cannot act or do anything for duration.
Knocked Out: Incapicated for the duration, unless revived.
Exhausted (page 86): -2 to all trait rolls. Further fatigue will knock the character to incapicated.
|Poison||Effect (Failure)||Effect (Success)||Effect (Raise)||Cost||Notes|
|Lethal||Death in 2d6 Rounds||1 Wound and Exhaustion||Exhaustion||$150 per dose|
|Venom||Death in 2d6 Minutes||1 Wound and Exhaustion||Exhaustion||$100 per dose|
|Paralysis||Paralyzed for 2d6 Minutes||Paralyzed for 2d6 Rounds||Fatigue||$100 per dose|
|Knockout||Knocked Out for 2d6 Hours||Knocked Out for 2d6 Minutes||Fatigue||$75 per dose|